Creating Houdini Landscapes for Unreal Engine Lesson Two
Creating Houdini Landscapes for Unreal Engine Lesson Two
Continuing on from Creating Houdini Landscapes for Unreal Engine Lesson One, we set up our Unreal Engine Project and import our terrain. We utilize the terrain layers to create a complex landscape material.
- Set up your Unreal Engine project for high-quality rendering
- Add in the Sun and Sky system
- Import our landscape as a Houdini Digital Asset
- Build a layered landscape material master
- Creating a Material Instance
- Adding in Environmental height fog
Houdini Landscapes for Unreal Engine
Creating Houdini Landscapes for Unreal Engine and Unity
Creating realistic landscapes in Houdini requires an of understanding Heightfields. Unreal Engine and Unity require specific settings we need to know. We explore creating terrain layers to create complex materials for our terrains.
- Correctly size your landscapes for Unreal Engine or Unity
- Use geometry as a mask for customizing your landscapes
- Overview of use nodes like Heightfield Erode, Heightfield Mask by Feature, Heightfield Flow, and others
- Customize your landscape layers with masks
- Creating a procedural pipeline
- How to create a Houdini Digital Asset
Rendering With Karma, MaterialX, and Solaris with Houdini | Lesson One
Learn lighting, rendering, and material creation with Solaris in Houdini
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