Houdini Landscapes and Heightfields for use in Unreal Engine or Unity
Creating Houdini Landscapes for Unreal Engine and Unity
Creating realistic landscapes in Houdini requires an of understanding Heightfields. Unreal Engine and Unity require specific size settings.
In this first lesson, we learn how to manipulate Heighfteilds with Heighdfield Noise We explore creating terrain layers using tools to create Heighfield Masks. We learn how to mask by feature and use the Highfield Flownde. We create an updatable pipeline by writing out our terrain to disk and creating a Houdini Digital Asset.
01
In lesson one we learn how to correctly size our landscapes for Unreal Engine or Unity. We learn how to use geometry as a mask for customizing your landscapes. Then we get an overview of use nodes like Heightfield Erode, Heightfield Mask by Feature, and Heightfield Flow. We learn how to customize our landscape layers with masks. We cover creating a procedural pipeline, and how to create a Houdini Digital Asset.
02
Correctly size your landscapes for Unreal Engine or Unity. Use geometry as a mask for customizing your landscapes. Overview of use nodes like Heightfield Erode, Heightfield Mask by Feature, and Heightfield Flow. Customize your landscape layers with masks. Creating a procedural pipeline. How to create a Houdini Digital Asset