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Master Procedural 3D Modeling In Houdini

This course will teach you how to create a Houdini Digital Asset for building procedural billboards

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Master Procedural 3D Modeling In Houdini

Learn Simple Hacks For Procedural 3D Modeling In Houdini

Create 3D Procedural Billboards of any shape or size. This course will teach you how to create a Houdini Digital Asset for building procedural billboards. Billboards are a great way to introduce hard surface procedural 3d modeling with Houdini

Are you ready to unlock the true potential of procedural 3D modeling in Houdini? Join us on this journey where we explore the world of procedural 3D modeling using Houdini.

This Course Will Teach:

  • When to use Polygons and when to use NURBS
  • How to procedurally create UV Maps and create U.D.I.M UV Layouts
  • How to correctly build Houdini Digital Assets for Unreal Engine or Unity
  • What expressions and global variables are helpful for procedural modeling
  • How to use the Add Sop for creating shape profiles
  • Design interfaces with Edit Parameter Interface

Enroll In The Procedural 3D Modeling In Houdini Course Today!

asset bash procedural 3d modeled billboard generator hd 005

Lesson 01

In lesson one, we build out a simple structure using both polygons and NURBS. By building the same object in both polygons and NURBS, we can see the benefits and drawbacks of polygons. We explore how with the proper use of NURBS we can build a more robust tool. We can extract curves with the Carve Sop and detail our models. NURBS can be misunderstood but offer a powerful way to create procedural 3D models. We then look at some quick instancing tests and bring the scene into Solaris.

asset bash procedural 3d modeled billboard generator hd 006

Lesson 02

In lesson two, we begin with the NURBS model we started in lesson one. We show how by using a few simple expressions we can position objects so they adjust procedurally. We explore how we can use Point Normals and a Ray Sop to create weld lines. We can also use that same curve for perfecting skinning with the Skin Sop.

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Lesson 03

In lesson three, we continue adding detail to our 3D model. We learn how to use a Carve Sop and a For Loop to add bolts to our structure. We then use a Bound Sop to establish the top platform our billboard will sit on top of. We then build the platform and show how we can randomize the look of the geometry.

asset bash procedural 3d modeled billboard generator hd 006

Lesson 04

In lesson four, we learn how we can use the Add Sop to procedurally create curves. Using this technique we can create an I-Beam-shaped curve that will adjust with sliders. With a few simple expressions, we can create the understructure to support our platform. We begin to set up our interface to our Houdini Digital Asset.

asset bash 3d billboard generator hd 001

Lesson 05

We learn how to import our scene into Solaris. Learn how we can use the Name Attribute to partition our geometry. Create materials using MaterialX, and the Standard PBR Surface. We then assign our materials and add area lights to create a basic lighting set-up. We then set up a camera.

asset bash procedural 3d modeled billboard generator hd 004

Lesson 06

We learn how to import our scene into Solaris. Learn how we can use the Name Attribute to partition our geometry. Create materials using MaterialX, and the Standard PBR Surface. We then assign our materials and add area lights to create a basic lighting set-up. We then set up a camera.

asset bash procedural 3d modeled billboard generator hd 004

Lesson 07

We learn how to import our scene into Solaris. Learn how we can use the Name Attribute to partition our geometry. Create materials using MaterialX, and the Standard PBR Surface. We then assign our materials and add area lights to create a basic lighting set-up. We then set up a camera.

This content is for Indie, Commercial, Indie Annual, Commercial Annual, Studio, and Studio Annual members only.
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Lessons

  1. Procedural 3D Modeling A Billboard Creator Houdini Digital Asset Lesson One
  2. Procedural 3D Modeling A Billboard Creator Houdini Digital Asset Lesson Two
  3. Procedural 3D Modeling A Billboard Creator Houdini Digital Asset Lesson Three
  4. Procedural 3D Modeling A Billboard Creator Houdini Digital Assets Lesson Four
  5. Procedural 3D Modeling A Billboard Creator Houdini Digital Assets Lesson Five

Content Created By

Jordan Halsey | www.jordanhalsey.com