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Exploring MaterialX, Solaris, and Universal Scene Description with Houdini

An Ongoing Course on Lighting, Rendering, and Material Creation with Houdini.

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Exploring MaterialX, Solaris, and Universal Scene Description with Houdini

Exploring MaterialX, Solaris, and Universal Scene Description with Houdini

Exploring MaterialX, Solaris, and Universal Scene Description with Houdini

creating procedural landscapes houdini unreal engine unity hd 003

01

In lesson one we learn how to correctly size our landscapes for Unreal Engine or Unity. We learn how to use geometry as a mask for customizing your landscapes. Then we get an overview of use nodes like Heightfield Erode, Heightfield Mask by Feature, Heightfield Flow, and others. We learn how to customize our landscape layers with masks. We cover creating a procedural pipeline, and how to create a Houdini Digital Asset.

This content is for Indie, Commercial, Indie Annual, Commercial Annual, Studio, and Studio Annual members only.
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Lessons

  1. Introduction Into MaterialX In Solaris Houdini

Content Created By

Jordan Halsey | www.jordanhalsey.com