Exploring MaterialX, Solaris, and Universal Scene Description with Houdini
An Ongoing Course on Lighting, Rendering, and Material Creation with Houdini.
Start Learning TodayExploring MaterialX, Solaris, and Universal Scene Description with Houdini
Exploring MaterialX, Solaris, and Universal Scene Description with Houdini
Exploring MaterialX, Solaris, and Universal Scene Description with Houdini
01
In lesson one we learn how to correctly size our landscapes for Unreal Engine or Unity. We learn how to use geometry as a mask for customizing your landscapes. Then we get an overview of use nodes like Heightfield Erode, Heightfield Mask by Feature, Heightfield Flow, and others. We learn how to customize our landscape layers with masks. We cover creating a procedural pipeline, and how to create a Houdini Digital Asset.
Lessons
- Introduction Into MaterialX In Solaris Houdini